If you want to run Wavosaur audio editor on MAC OS X, it’s now possible : with Wineskin, one can do a wrapper that handle a Windows software into a Mac app.
And we have done it for you !
Home → News → Portingkit and Wineskin fixes and Mac OS Catalina (64-bit only)! Since the unofficial Wrapper was integrated, there seems there have been some nasty bugs in Portingkit. Most of the problems were related on both sides having a few issues which ended up in some install failures. Wineskin Mac Catalina; Wineskin App; Wineskin Mac 10.15; Wineskin is free! Wineskin currently works on. Link for mac os high sierra. OS X 10.6 Snow Leopard; OS X 10.7 Lion; OS X 10.8 Mountain Lion; OS X 10.9 Mavericks; OS X 10.10 Yosemite; Wineskin Winery is the only tool you need to download here.
=> Wavosaur for MAC OS X <=
It has been tested and works for :
VST plugins are working : just be sure to use the Windows dll version (not the Mac version)
Download the ready-to-use Mac app or follow this guide for building a Wavosaur application for MAC :
Wineskin is a free tool able to build a MAC port for Windows application : http://wineskin.urgesoftware.com.
The ports come as normal Mac application bundle.
Wineskin is based of course on Wine.
Here’s a step by step guide, you need an internet connexion and a MAC computer :
1) download Wineskin Winery
2) download Wavosaur 32 bit and extract Wavosaur.exe on your HD
3) download MFC42.dll
4) unzip and launch Wineskin Winery app
Wineskin Winery app
If there are no packages / wrappers, just use the “update” button and “+” button to add engine from the Web. You may need to restart the app to make the engine appears in the list.
5) click “Create New Blank Wrapper”
Enter the name for the Mac program : “Wavosaur” is a good choice !
6) if you get some windows asking you for installing .NET support or Gecko support, just click “cancel”, Wavosaur doesn’t need .NET framework in order to run. It just needs a dll file, we’ll add it on step 10)
not .net
7) After some time, you should get the window as seen below :
click “View wrapper in Finder”
then close the Wineskin Winery App
8) right click on Wavosaur.app and select “Show Package Contents”, you should see a folder, a shortcut and a Wineskin.app
Wavosaur on Maaac !
9) open drive_c /ProgramFiles and copy Wavosaur.exe into it
10) open drive_c /Windows/System32 and copy MFC42.dll into it
11) launch Wineskin.app, and select “Advanded”
12) click on “browse” for the Window EXE and select Wavosaur.exe from the “drive_c/Program Files”. You can also set an icon if you want => Wavosaur Mac icon
Set Wavosaur
At this time you can Test Run : it works ! If not, you can see an error log.
13) close the Wineskin.app, now you can use Wavosaur.app by double clicking on it, like any Mac application.
Copy Wavosaur.app anywhere you want (/Applications sounds like a good place).
Since the unofficial Wrapper was integrated, there seems there have been some nasty bugs in Portingkit. Most of the problems were related on both sides having a few issues which ended up in some install failures. Most of them are now luckily fixed and Porting Kit is because of that much more stable now. Thanks to some good troubleshooting of Gcenx and Vitor, we have Portingkit way more where we want it to be.
Update upcoming 64bit only 10.15 Catalina:
Although the good news above, here also a status update of the coming of the new Mac OS 10.15 Catalina. We haven’t processed a lot yet because of lot’s work/business in out private lives. The first focus is a Linux version, which is in development, but is still in starting fase. So there is still lots of work to do. One thing is for sure, we will not make it when the New OS Catalina gets released. We will do our best to get a something “Virtual” around, but it will be quite later after the release of Catalina.
So if you still want to use Porting Kit after release of Catalina, make sure you turn off the the automatic update. Because if you update to Mac OS Catalina, 32bit will be totally dead and portingkit itself will open up fine, but the 32bit games will not launch anymore. “But if you create a 64bit engine, will the games then not work?” No because the games itself are still 32bit and calls one 32bit processes, which simply cannot be done anymore. Simply and plainly, Apple pulls the plug and it seems there is no way back…. So the advise!? Don’t update to OS Catalina if you love (older) games!!!
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